Atlas Reactor 101: Phases & Simulating Simultaneity

Welcome to Atlas Reactor 101. Over the past few weeks these articles have discussed a number of different game mechanics such as movement and stats, cover and concealment, buffs and power orbs. In this session we’ll see how it all plays out in the game’s phases and how the phases create a simulation of simultaneity.

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Atlas Reactor 101: Movement & Stats

Welcome to Atlas Reactor 101. This multi-part series aims to alleviate some of the confusion new players experience when getting into Atlas Reactor for the first time. I’ll introduce some of the game’s most basic mechanics, starting with simple topics such as movement and stats. In subsequent articles I’ll discuss topics such as cover and concealment, status effects, power orbs, phases and the simulation of simultaneity.

In this first part, let’s get a general understanding of moving around the game map and your freelancer’s stats.

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