Atlas Reactor’s user interface (UI) contains a number of additions that aren’t readily apparent for new players just picking up the game for the first time; multiple different ways to get information about the match, camera manipulation, unique key bindings, and other options settings. Here are some UI tips and tricks to help new players better interact with the game.
Inspired by a few recent wallpapers that have popped up, I decided to throw together a wallpaper pack that includes a separate wallpaper for each freelancer in Atlas Reactor. Each freelancer’s color theme, name, and unique master title, is represented in the wallpaper, along with the reactor cityscape and Atlas Reactor logo. Check out some samples…
Welcome to Atlas Reactor 101. Over the past few weeks these articles have discussed a number of different game mechanics such as movement and stats, cover and concealment, buffs and power orbs. In this session we’ll see how it all plays out in the game’s phases and how the phases create a simulation of simultaneity.
In this session we’ll find out about status effects, commonly referred to as buffs and debuffs, how those effects work to a freelancer’s advantage, and how to acquire them from the game maps.
Welcome to Atlas Reactor 101. Last session we talked about the basics of movement and your freelancer’s stats. This time, we’ll get into some of the essentials behind using cover and concealment to aid in keeping your freelancer alive during the match.
Welcome to Atlas Reactor 101. This multi-part series aims to alleviate some of the confusion new players experience when getting into Atlas Reactor for the first time. I’ll introduce some of the game’s most basic mechanics, starting with simple topics such as movement and stats. In subsequent articles I’ll discuss topics such as cover and concealment, status effects, power orbs, phases and the simulation of simultaneity.
In this first part, let’s get a general understanding of moving around the game map and your freelancer’s stats.
Even before the game has launched, Blizzard’s Overwatch fans have started putting together information on a competitive scene. This budding excitement for a solid pro-gaming showing definitely shows promise that Overwatch will become a major force in competitive gaming. In the spirit of my first launch links article, I thought it only appropriate that I try to throw together a few links introducing Overwatch’s pro-gaming developments.
With Blizzard’s Overwatch launching in a little over a week, I’ve been keeping myself busy browsing YouTube videos and posts to load up on a few tips and tricks so that I don’t go into the game without some ammunition.
Since Overwatch definitely fits within the Blizzard game design paradigm—easy to play, difficult to master—no list can possibly cover all of the subtle details of the game’s finer points. Still, I hoped some of these might come in handy for friends and viewers of my channel who might want a little insight into a few of the game’s finer details.
Anybody who watches Twitch.tv can appreciate a good streamer. Some are great at commentary and really help their viewers experience a game. Others are educational, teaching their viewers how to better perform at a game, or even create games, art, and music. Some offer amazing graphics and animations that enhance their channel. And then there are those who build a community around their love of games and the creative work that goes into games and gaming.
With the gigantic number of streamers, it can be difficult finding a good one that offers all of the above. It’s perfectly normal to watch one stream to learn about top-tier game-play for a specific game, or watch a different one because of excellent games review and community interaction. Then sometimes you find a broadcast that does it all, and does it well. What’s more, is the noticeable improvement from week to week as the streamer and the community continues to enhance every aspect of the broadcast a little bit each day. One of my favorite broadcasters, OfficialDAIKON, manages this delicate balance every day.
Naturally, with anything new, there’s a breaking in period, a little culture shock, so I contacted the OPness himself to see if he’d like to answer a few questions while I do my best to enhance the starting knowledge of what you’re likely to find during an OfficialDAIKON broadcast.
On the OfficialDAIKON’s profile page, you’ll see a basic introduction:
Connecting individuals through gaming with positivity, friendship, and love.
Welcome to the Ragin’ Asian Show! I am OfficialDAIKON. You guys can call me Dai, Daichan, or the OPness! I am a variety caster focusing on chat interaction while playing anything from Retro Consoles to New Gen PC games. I also enjoy playing around with voice-overs on games to keep things entertaining.
I’ve been a console gamer since I was 4 years old in the 80’s. My first console was the Nintendo Famicom (ファミコン). One of my most fond memories growing up was going to friends’ houses and playing videos games on the floor or the couch beating video games together.
Of course, this barely scratches the surface. So let’s get acquainted with the OfficialDAIKON, the OPness himself.
By now a ton of articles scattered around the Net have introduced most of you to The Division, and plenty of other reviews summarize some of the good and bad points of the game. The Division is a third-person cover shooter that takes place in a near-future New York City that has been devastated by a super-bug. There’s a campaign that tells a story, and a special area called The Darkzone for optional player-versus-player content. Without a doubt, the core game-play is fun, and delightful to look at.