“Suddenly, I am popular!” Celeste pulled up her holo-display listing two new messages. Leaning back on the sofa sipping her early morning coffee, she reached up with her free hand gesturing to decrypt and read the first message:
<#!== PRIVATE MESSAGE KEY: CLJ2LZJFJR7RN7TCLPCN ==>
Omni onto me.
Big bruiser trailing me.
Data archive still safe, but not sure for how long.
New price due to risk: 50,000 ISO
Will tell location and decryption keys if you pay.
“Pshh, amateur,” Celeste rolled her eyes as she gestured the next message into the display.
Meet me at Cloudspire, tomorrow, one o’clock?
Have something for you.
“Oh, oui-oui!” Celeste sat upright and smiled. She checked the date and time on Titus’s message. “He sent this last night? So he means to meet today? Mon Dieu, he could learn to communicate better, that man.”
Early one spring morning Titus wandered casually around his garden, the lone wolf prowling his domain. The small paths he’d laid out through the trees, and the bright sunlight that caused the first early blossoms to shine, presented flickering reminders. He walked effortlessly, a clear alternative to his previous life outside of Atlas, a life that involved hunting and slashing a hard path through the detritus of a crumbling world in order to find a new home; someplace to plant roots and grow something beautiful and reminiscent of his distant origins.
He knelt and brushed his fingers over the first tiny yellow petals of an apricot bonsai, marveling in their bright light. All around him early flowers blossomed and brightened the world with their explosions of color; yellow, white, pink, orange, red. At that moment, seeing the luminescent possibilities in every direction, Titus thought of Celeste, their nascent friendship so similar to these flowers. A rush of memories came through in every color; white and pink ice cream, the blood red remnants of a bar brawl. His eyes came to rest on a string of white cherry blossoms standing out against the blue sky, and as a light breeze caused them to dance he saw the streak of white through her blue hair.
In as much as a tree seemed a solitary thing, and so alone, it survived as part of an ecosystem. It gave to the world in which it existed. A gift was in order.
Atlas Reactor’s user interface (UI) contains a number of additions that aren’t readily apparent for new players just picking up the game for the first time; multiple different ways to get information about the match, camera manipulation, unique key bindings, and other options settings. Here are some UI tips and tricks to help new players better interact with the game.
Inspired by a few recent wallpapers that have popped up, I decided to throw together a wallpaper pack that includes a separate wallpaper for each freelancer in Atlas Reactor. Each freelancer’s color theme, name, and unique master title, is represented in the wallpaper, along with the reactor cityscape and Atlas Reactor logo. Check out some samples…
Welcome to Atlas Reactor 101. Over the past few weeks these articles have discussed a number of different game mechanics such as movement and stats, cover and concealment, buffs and power orbs. In this session we’ll see how it all plays out in the game’s phases and how the phases create a simulation of simultaneity.
Welcome to Atlas Reactor 101. Last session we talked about the basics of movement and your freelancer’s stats. This time, we’ll get into some of the essentials behind using cover and concealment to aid in keeping your freelancer alive during the match.
Welcome to Atlas Reactor 101. This multi-part series aims to alleviate some of the confusion new players experience when getting into Atlas Reactor for the first time. I’ll introduce some of the game’s most basic mechanics, starting with simple topics such as movement and stats. In subsequent articles I’ll discuss topics such as cover and concealment, status effects, power orbs, phases and the simulation of simultaneity.
In this first part, let’s get a general understanding of moving around the game map and your freelancer’s stats.