Atlas Reactor’s user interface (UI) contains a number of additions that aren’t readily apparent for new players just picking up the game for the first time; multiple different ways to get information about the match, camera manipulation, unique key bindings, and other options settings. Here are some UI tips and tricks to help new players better interact with the game.
Welcome to Atlas Reactor 101. Over the past few weeks these articles have discussed a number of different game mechanics such as movement and stats, cover and concealment, buffs and power orbs. In this session we’ll see how it all plays out in the game’s phases and how the phases create a simulation of simultaneity.
In this session we’ll find out about status effects, commonly referred to as buffs and debuffs, how those effects work to a freelancer’s advantage, and how to acquire them from the game maps.
Welcome to Atlas Reactor 101. Last session we talked about the basics of movement and your freelancer’s stats. This time, we’ll get into some of the essentials behind using cover and concealment to aid in keeping your freelancer alive during the match.
Welcome to Atlas Reactor 101. This multi-part series aims to alleviate some of the confusion new players experience when getting into Atlas Reactor for the first time. I’ll introduce some of the game’s most basic mechanics, starting with simple topics such as movement and stats. In subsequent articles I’ll discuss topics such as cover and concealment, status effects, power orbs, phases and the simulation of simultaneity.
In this first part, let’s get a general understanding of moving around the game map and your freelancer’s stats.